Romeo and Juliet: Interactive Storytelling in the Classroom

Teaching Romeo and Juliet? 

We’re looking for English teachers to embark on a pilot program to explore and teach interactive storytelling using with our software StoryStylus.

This is an opportunity for students to integrate their learning of Shakespeare in a way that is meaningful to them in the most prevalent art form – video games. Have your students develop alternate endings to the play, create side stories or quest-lines based on material from one of the Bard’s most well known works. While creating their own short, playable story-based video game, they’ll still need to study the text in-depth. Not only will they be studying for English, they’ll be integrating media (sound files, art/photographs) and learning basic coding skills.

We’ve taught students as young as 10 years old how to use our software and create short, playable games within a week-long course. This includes time to learn the software and create the content. We’d like to marry StoryStylus and Shakespeare, to bring new life to a story that ends in death.

What’s possible?

  • Create alternate endings
  • Create a game based on Rosaline or Tybalt or any of the lesser characters ala Rosencrantz and Gildenstern Are Dead
  • Focus on 1 scene and create a game narrative
    • For example, the balcony scene or the visit to the apothecary
      • Creating character profiles for Romeo, Juliet, Nurse
      • How do each of their interactions impact their relationships? Learn about rapport, consequences
      • What if Romeo can’t make it up the balcony because he’s just not that clever or determined?
      • What if Juliet doesn’t want to be rescued?
      • What would the characters say to each other?
      • What is the logic of the scene as a narrative? Can we create obstacles to change the outcome?

You are…

  • teaching Romeo and Juliet in Spring 2017
  • interested in interactive storytelling and/or video game design
  • somewhat some technically proficient (i.e. teaching kids software doesn’t scare the bajeezus outta you)
  • willing to be part of an online group of educators to help us refine the curriculum

And of course, you have internet access and computers in the classroom.

We’ll take care of the

  • year’s subscription to our software StoryStylus at NO cost to your students or school
  • curriculum that integrates basic game design principles
    • looking at narrative design, game-flow documents
    • examining character dialogue, choice/consequence of character behaviour
    • how we can apply principles of game design to R&J
  • video tutorials on how to use the software – can be used in the classroom
  • teacher-only discussion group on Facebook
  • Skype consultations to assist you with questions
  • One or two Skype in-class conversations

Who are we?

We’re accidental educators, English grads (one of us is a reformed medievalist), gaming geeks and software engineers who have been working with storytellers as young as 10 years old to create narrative-based video games. Through our intensive summer camps, we’ve helped students develop short, playable story-games and learn to code. We’re passionate about storytelling. For more information, visit About Us page.

Drop us a line at play@onemorestorygames.com and tell us about you, your class and why you want to be part of our pilot program for Games in Ye Olde Classroom.

Barrie Video Game Summer Camp 2016

One More Story Games is proud to offer its second year of summer camp programming for youth to learn about video game creation here in Barrie!

This one week program is

  • for kids aged 12-16
  • who enjoy reading and want to create an interactive story game
  • who enjoy video games and want to learn the basics of storytelling and coding
  • Instruction is in English and ASL (American Sign Language)
  • Maximum 10 students per class, with 2 instructors.

Hours of camp are 10am to 3:30pm,  Monday through Friday.

Dates: July 4-8 // July 18-22 // August 8-12 // August 22-26

Here’s what we’ll cover: 

  • Storytelling basics – what are the nouns of your story – people, place, things, conversations
  • What kind of games do you want to make? Are they simple or do they have lots of possible endings? Linear versus branching stories (like Choose Your Own Adventures!)
  • Researching media files – get photos and sound effects online
  • Learn basic programming skills
  • Putting all the pieces of the story together to test and share the story game on the web, Facebook and tablet

For registration details, visit: https://onemorestorygames.com/video-game-summer-camp/

A special thank you to our sponsors at The Creative Space and SimCoLab for hosting us in their space!

 

Launch of Mandatory Upgrade: X Marks the Spot

One More Story Games is pleased to announce that Chris Tihor of Ironic Iconic Studio has published his first game with OMSG, a cyberpunk murder mystery set in futuristic Hamilton, ON.

Special Agent Rachel Varley didn’t know what she was getting into when she rejoined the world of international intelligence & security, but she sure wasn’t expecting to be investigating a suspicious death on her first day back, and definitely not a death involving a runaway cybernetic exosuit. Will Rachel be able to get to the heart of the mystery and still manage to escape in one piece?

Approx 90-120 minutes, $3.99. Free demo for 30 minutes.

Art by Julia Harrison (http://artbyjuliaharrison.com) and Alistair Murphy
Music by Steven G. Saunders (http://mrzoth.bandcamp.com/)

Play Mandatory Upgrade: X Marks the Spot.

Announcing #1 NYT Author Charlaine Harris

One More Story Games is pleased to announce that we are working with #1 New York Times bestselling author Charlaine Harris to adapt her novel Shakespeare’s Landlord into an interactive story game due for release in early 2017.

Shakespeare’s Landlord is the first novel in a five-part series featuring Lily Bard, a tough and complicated woman who is determined to hide her nightmarish past from her small town neighbors. After stumbling across a body being dumped in a park late at night, Lily embarks on a journey to find the killer, as well as the reason they’re trying to frame her for the murder.

One More Story Games is developing Shakespeare’s Landlord using its proprietary software, StoryStylus, designed for emerging and established writers to create and publish interactive story games reminiscent of the Choose Your Own Adventure series of books. Follow the story game development at www.lilybard.com, and watch the transformation from book into living, breathing interactive world.

Charlaine Harris is a #1 New York Times bestselling author, best known for her Sookie Stackhouse novels that were adapted by HBO into the True Blood television series. Ms. Harris’s novels have sold over 36 million copies worldwide. In 1996, she released the first of the dark Shakespeare mysteries, featuring Lily Bard, a karate student who makes her living cleaning houses. Her most recent series, Midnight, Texas, has been picked up for pilot by NBC, and her Aurora Teagarden series is currently a TV movie series on Hallmark Movies & Mysteries. Read more at www.charlaineharris.com.

Click here for press kit.