IndieBeat: How Shakespeare’s Landlord shows the Aftermath of Sexual Trauma

IndieBeat interviews CEO Jean Leggett

Shakespeare’s Landlord is a murder-mystery, but more than that, it’s about Lily Bard’s journey of dealing with past trauma and sexual assault. It’s the first of at least two games, which indie studio One More Story Games is adapting from a series of novels written by Charlaine Harris. She’s the author of The Southern Vampire Mysteries, which many know as the source material for HBO’s hit show True Blood.

Shakespeare’s Landlord doesn’t feature any vampires or supernatural elements, but it does investigate dark topics. Lily is a rape survivor and has moved to the quiet town of Shakespeare. When she finds a dead body, she’s reluctantly drawn into an ensuing murder investigation that puts her in danger once again.

CEO Jean Leggett’s husband founded the studio to focus on story-driven games. In addition to developing its own works, One More Story has created software called Story Stylus that enables folks to make their own narrative projects. It views that tool as a way to get more diverse voices into games — something that Leggett is passionate about as a person who’s hard of hearing and whose parents are deaf.

For the full article, see link below.

 

The IndieBeat: How Shakespeare’s Landlord shows the aftermath of sexual trauma — and the road to recovery

11 YO Keira shares her game – go behind the scenes

11 YO Keira Palmer of Barrie, or Kpaw as she calls herself, created her first full video game at One More Story Games’ 2016 summer camp. Over the course of 18 hours in OMSG’s intensive camp, Keira created, wrote, drew much of her own art and coded the game. Some polish (digital art and music) was done by adults. Gameplay is approximately 10 minutes.

You can play the game at https://onemorestorygames.com/games-view/attack-killer-zombie-cats-usa-edition/.

Watch Keira talk about her game here, as she and our CEO Jean explore playing the game together for the first time.

 

Watch Keira talk about using StoryStylus, our simplified game creation engine.

Romeo and Juliet: Interactive Storytelling in the Classroom

Teaching Romeo and Juliet? 

We’re looking for English teachers to embark on a pilot program to explore and teach interactive storytelling using with our software StoryStylus.

This is an opportunity for students to integrate their learning of Shakespeare in a way that is meaningful to them in the most prevalent art form – video games. Have your students develop alternate endings to the play, create side stories or quest-lines based on material from one of the Bard’s most well known works. While creating their own short, playable story-based video game, they’ll still need to study the text in-depth. Not only will they be studying for English, they’ll be integrating media (sound files, art/photographs) and learning basic coding skills.

We’ve taught students as young as 10 years old how to use our software and create short, playable games within a week-long course. This includes time to learn the software and create the content. We’d like to marry StoryStylus and Shakespeare, to bring new life to a story that ends in death.

What’s possible?

  • Create alternate endings
  • Create a game based on Rosaline or Tybalt or any of the lesser characters ala Rosencrantz and Gildenstern Are Dead
  • Focus on 1 scene and create a game narrative
    • For example, the balcony scene or the visit to the apothecary
      • Creating character profiles for Romeo, Juliet, Nurse
      • How do each of their interactions impact their relationships? Learn about rapport, consequences
      • What if Romeo can’t make it up the balcony because he’s just not that clever or determined?
      • What if Juliet doesn’t want to be rescued?
      • What would the characters say to each other?
      • What is the logic of the scene as a narrative? Can we create obstacles to change the outcome?

You are…

  • teaching Romeo and Juliet in Spring 2017
  • interested in interactive storytelling and/or video game design
  • somewhat some technically proficient (i.e. teaching kids software doesn’t scare the bajeezus outta you)
  • willing to be part of an online group of educators to help us refine the curriculum

And of course, you have internet access and computers in the classroom.

We’ll take care of the

  • year’s subscription to our software StoryStylus at NO cost to your students or school
  • curriculum that integrates basic game design principles
    • looking at narrative design, game-flow documents
    • examining character dialogue, choice/consequence of character behaviour
    • how we can apply principles of game design to R&J
  • video tutorials on how to use the software – can be used in the classroom
  • teacher-only discussion group on Facebook
  • Skype consultations to assist you with questions
  • One or two Skype in-class conversations

Who are we?

We’re accidental educators, English grads (one of us is a reformed medievalist), gaming geeks and software engineers who have been working with storytellers as young as 10 years old to create narrative-based video games. Through our intensive summer camps, we’ve helped students develop short, playable story-games and learn to code. We’re passionate about storytelling. For more information, visit About Us page.

Drop us a line at play@onemorestorygames.com and tell us about you, your class and why you want to be part of our pilot program for Games in Ye Olde Classroom.

Kobo Writing Life Podcast

Kobo Writing Life Podcast

Kobo Writing Life interviewed Jean Leggett about the next frontier for storytellers – interactive fiction and interactive story games.

To listen to the podcast, visit http://kobowritinglife.com/2016/03/02/kobo-writing-life-podcast-episode-052-one-more-story-games/.

There have never been more opportunities for writers and storytellers than ever in the history of publishing, and Episode 052 of the Kobo Writing Life Podcast demonstrates yet another amazing opportunity that exists for writers.

KWL Director Mark Lefebvre interviews Jean Leggett co-founder of One More Story Games, a company from Barrie, Ontario that has developed a storytelling platform with a team of gamers, geeks, storytellers and programmers that creates a community for collaborative story game opportunities.

In the interview, Mark and Jean discuss:

  • Jean’s background as a recovering Haiku addict and recovering stand-up comedian
  • How Jean’s love of storytelling combined with her husband’s similar love and a computer science background and background working in the games industry led to the formation of One More Story Games
  • The underlying concept of bringing more reading into the game space
  • How the experience of these games is similar to the “Choose Your Own Adventure” branching narrative experiences
  • StoryStylus – the story creation platform that helps creators break down the elements of story (such as people, places, things, relationships, conversation and dialogue, etc) that publishes to an interactive games marketplace
  • The fact that you don’t need to be a programmer to be part of creating an interactive story game and how virtually any writer could participate in this process. (With a reminder that “Beta” means “patient, early adopters”)
  • A writer, photographer and graphic designer in Tillsonburg, Ontario (Dan Wilkens) who is writing an 8 part series for One More Story Games and involving real people, such as the town’s mayor as characters in the story
  • The manner by which a platform like this seems ideal for mystery stories, but the manner by which science fiction and adventure stories have already been built for it
  • The exciting announcement that One More Story Games will be working with New York Times bestselling authorCharlaine Harris (author of the Sookie Stackhouse – https://en.wikipedia.org/wiki/Sookie_Stackhouse – novels which have been adapted into the True Blue television series) to adapt her novel Shakespeare’s Landlord
  • How the Charlaine Harris project will include a “behind the scenes” look at breaking the book itself into various plot points and how it was developed into the interactive storytelling experience (https://onemorestorygames.com/2016/02/16/lily-bard-online/)
  • The idea of making smarter more casual games available to the growing demographic of women consumers in their mid 30’s who are interested in and playing these types of games
  • The concept of how a game like this demonstrates the progression of writer to narrative designer for a storyteller
  • Recommendations on how authors who are interested in exploring these opportunities might get started

To listen to the podcast, visit http://kobowritinglife.com/2016/03/02/kobo-writing-life-podcast-episode-052-one-more-story-games/.

Barrie Video Game Summer Camp 2016

One More Story Games is proud to offer its second year of summer camp programming for youth to learn about video game creation here in Barrie!

This one week program is

  • for kids aged 12-16
  • who enjoy reading and want to create an interactive story game
  • who enjoy video games and want to learn the basics of storytelling and coding
  • Instruction is in English and ASL (American Sign Language)
  • Maximum 10 students per class, with 2 instructors.

Hours of camp are 10am to 3:30pm,  Monday through Friday.

Dates: July 4-8 // July 18-22 // August 8-12 // August 22-26

Here’s what we’ll cover: 

  • Storytelling basics – what are the nouns of your story – people, place, things, conversations
  • What kind of games do you want to make? Are they simple or do they have lots of possible endings? Linear versus branching stories (like Choose Your Own Adventures!)
  • Researching media files – get photos and sound effects online
  • Learn basic programming skills
  • Putting all the pieces of the story together to test and share the story game on the web, Facebook and tablet

For registration details, visit: https://onemorestorygames.com/video-game-summer-camp/

A special thank you to our sponsors at The Creative Space and SimCoLab for hosting us in their space!