We’ve broken down story elements into the basic building blocks: People, places, things, events and conversations. As you go through each section, you can cut and paste your story details (descriptions & text), drag and drop media files, and customize your navigation buttons for players.
This is what players see when they visit the marketplace: your story games’ graphic, blurb and other details. Add the introductory text to your story and don’t forget to tell them what’s coming…
Upload, categorize and give attribution to your media files. Using creative commons media? Here’s a spot for you to identify the creator and even link back to their website.
Create simple or complex dialogue, implement a rapport system between players and NPCs, have character graphics change to reflect their mood, and so much more.
Creating a top-down map with locations? Or a series of stitched together point-of view graphics to explore? Easily create clickable doors, hotspots and more.
Items & Topics
Items are objects that can be taken, used, and combined unlocking new events in your story. Topics are bits of information that your players learn, and then use in conversations unlocking new secrets.
Notes & Hints
Are your players getting stuck figuring out “what to do next”? Give your players clues as “to-do notes”, and then offer multiple levels of hints on how to complete those tasks.
All of your story choices are stored as flags. They represent the stuff that you need to remember when someone is playing your story.
You control the flow of your game using triggered game scripts. We have lots of tooltips and examples to help you solve any sort of problems you encounter. Click here if you would like to learn more about StoryStylus scripting.
Create links in your text to help players keep track of your characters and key concepts in your story.